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Cannot be taken with: COM4503
Aims/Description: This module is an introduction to the techniques used in modern 3D computer graphics. It deals with fundamental techniques that are the basis of work in a range of industries, e.g. entertainment and computer-aided design. Both basic and advanced topics concerned with the production of images of 3D objects are covered, including: 3D representations and manipulations in graphics, light reflection models, realism techniques such as shadows and textures, ray tracing and 3D animation.
Restrictions on availability: Students from schools other than Computer Science will need to demonstrate skills in imperative programming, software design and data structures and their applications, as well as experience with vector and matrix arithmetic.
Notes: This unit forms part of an accredited degree programme
Information on the department responsible for this unit (Computer Science):
URLs used in these pages are subject to year-on-year change. For this reason we recommend that you do not bookmark these pages or set them as favourites. Teaching methods and assessment displayed on this page are indicative for 2025-26.
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