10 Credits AUTUMN

Cannot be taken with: COM4503


Aims/Description: This module is an introduction to the techniques used in modern 3D computer graphics. It deals with fundamental techniques that are the basis of work in a range of industries, e.g. entertainment and computer-aided design. Both basic and advanced topics concerned with the production of images of 3D objects are covered, including: 3D representations and manipulations in graphics, light reflection models, realism techniques such as shadows and textures, ray tracing and 3D animation.

Restrictions on availability: Students from schools other than Computer Science will need to demonstrate skills in imperative programming, software design and data structures and their applications, as well as experience with vector and matrix arithmetic.

Staff Contact: MADDOCK STEPHEN C
Teaching Methods: Lectures, Tutorials, Laboratory work, Independent Study
Assessment: Formal Exam, Course work

Notes: This unit forms part of an accredited degree programme

Information on the department responsible for this unit (Computer Science):

Departmental Home Page
Teaching timetable

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NOTE
The content of our courses is reviewed annually to make sure it's up-to-date and relevant. Individual modules are occasionally updated or withdrawn. This is in response to discoveries through our world-leading research; funding changes; professional accreditation requirements; student or employer feedback; outcomes of reviews; and variations in staff or student numbers. In the event of any change we'll consult and inform students in good time and take reasonable steps to minimise disruption.

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Teaching methods and assessment displayed on this page are indicative for 2025-26.

Western Bank, Sheffield, S10 2TN, UK