20 Credits AUTUMN



Aims/Description: Interactive digital narratives are stories designed (a) to be read on screen and (b) to give the reader choice about how to navigate them. For example, you might have come across digital adventure stories that read like this: 'You are walking through the woods and hear a horrible noise coming from up ahead. Do you run forward to investigate or do you hide in the bushes?' Here both 'run forward' and 'hide' will be links so that you can choose what you want to do and find out what happens when you do it. The module includes both critical and creative work. You will read digital narratives - not just adventures but explorations of a wider range of experience - and think about how they are structured, how they evoke virtual spaces, and their relationship with games and gaming. You will also make a narrative of your own, using the creative process to learn more about the nature of digital stories. You don't need any special knowledge of computers or coding - everything necessary is taught in the module. Students from previous years have found it extremely helpful to be able to talk about their projects in interviews for jobs involving digital communication and content creation.

Staff Contact: STEADMAN-JONES RICHARD D
Teaching Methods: Seminars, Tutorials, Laboratory work, Independent Study
Assessment: Course work, Project/ portfolio

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Teaching methods and assessment displayed on this page are indicative for 2025-26.

Western Bank, Sheffield, S10 2TN, UK